Liza Shulyayeva

Date Title Link
`json.Marshal()` with additional fields in Go Read →
How I'm testing MongoDB calls in Go (for now) Read →
Mike Shinoda's video game NFT dreams Read →
TypeScript <3 Read →
14 years of game dev Read →
Hosting Read →
Scrape, Scrape Read →
Testing external API calls in Go Read →
ThinkPad P14s AMD First Impressions Read →
ALIFE 2020 - Robot Cancer Read →
ALIFE 2020 - Soft alife with SPLAT and Ulam Read →
IBM lecture - Introduction to quantum computers and quantum computer programming Read →
Docker Containers for testing Read →
SnailLife Genome Lab Read →
Fun PresentationFramework side-effect of bad equality Read →
A first stab at gene expression Read →
Brainstorming the SnailLife gene system Read →
Building a snail one organ at a time Read →
Are YOU experiencing shady output from your Go debugger? Try these things! Read →
Roee: Self Modifying Go Simulation Experiment - Part 2 Read →
Roee: Self Modifying Go Simulation Experiment - Part 1 Read →
Helping as Learning Read →
Quick and Dirty Function Timing in Go Read →
Coordination Read →
10 to 1 Rule Read →
UAC Notes Read →
Rubber Ducky Moments: 'Completely unrelated []interface{}!!!' Read →
IJCAI Session Notes: Rebel Agents Read →
IJCAI Session Notes: Learning Common Sense Read →
IJCAI Session Notes: Verifying Agent Based Autonomous Systems Read →
go-sql-driver and MySQL 8 Read →
Some SnailLife Go client testing notes Read →
Testing SnailLife Go repositories Read →
Excluding mocks from coverage reports Read →
Testing SnailLife Go on Go 1.10 Read →
GitLab CI for SnailLife Go Read →
Running tests and getting coverage reports on server deployment in SnailLife Read →
ECAL session notes: Open-Ended Simulations Read →
ECAL session notes: Digital Evolution Read →
ECAL session notes: Historical and Philosophical Perspectives on Artificial Life Read →
Day 1 of ECAL 2017 - ISAL Summer School Read →
Server and client for SnailLife Go Read →
Go auth (and other) progress Read →
Playing with authentication in Go Read →
Trying Out Go Read →
State of the Snail - Debugging Hell Read →
Hello, TensorFlow Read →
Snaily Updates: BrainHub + Runners, SnailLife Logo Read →
BrainHub and BrainRunner - finally over the hump Read →
The brain scope is growing: BrainHub, BrainRunners, Brains Read →
Snaily Updates, Nov 10 - Family trees and inbreeding coefficient Read →
Snaily Updates - Bug fixing and cleaning out old stuff Read →
My Livecoding.tv account deletion saga Read →
Snail organs, immunity, and ageing Read →
Wild snails around the world Read →
More location and temperature stuff Read →
Bringing snail stables down to Earth Read →
Snail stable breeding brands Read →
Laravel log file backups to S3 Read →
SnailLife messaging system Read →
Snaily updates Read →
Items Read →
Images for combined substrate Read →
Migrating to Laravel 5 Read →
Thinking through substrate Read →
Jar substrate is a go Read →
Tackling Gastropoda's memory usage - Round One Read →
On your mark, get set, crawl! Read →
Rethinking racing. Also cool snail art! Read →
Snail brain semi-stable and reviewing visual traits set during breeding Read →
From Amazon Web Services to Digital Ocean Read →
It's not so bad. We have snail babies, after all Read →
Snail gym vs training jar Read →
The journey continues - from Elastic Beanstalk to CodeDeploy Read →
Personality Read →
State of the Snail, 2014 Read →
Deploying Gastropoda to Amazon Web Services - Never Forget Read →
Claustrophobia and eggicide Read →
Scheduled food delivery, arousal suppressant, and brain woes Read →
No more starving snails Read →
Detangling snail actions. Also a cat Read →
Hiking, Beyond Earth, and Gastropoda update Read →
The ongoing saga of snail mating decisions Read →
Went to my first Laravel Meetup Read →
Event queues Read →
The snails are eating again Read →
Websocketing it up for snail movement Read →
Braaaaaainsss Read →
And we're back Read →
Wolfling runs Read →
On snail eggs Read →
New snail shell patterns Read →
Laravel migration done Read →
A battle with racing Read →
Setting up an AWS EC2 instance for Gastropoda Read →
Custom validators in Laravel Read →
Experimenting with Laravel Read →
The beginnings of a currency Read →
To the Node and back Read →
A move and a quick Gastropoda update Read →
The day of the lettuce leaf Read →
Taking it easy on the snailing with some lazy layout work Read →
Recording snail history logs Read →
Thoughts on @HobbyGameDev's post on starting simple Read →
Snail metabolic rates and caloric needs Read →
Gastropoda - racing progress Read →
Baby snails! Read →
Ripping apart Gastropoda Read →
Gastropoda, the name Read →
Here jars, there jars, everywhere jars jars Read →
Collecting wild snails Read →
Porting Game of Snails to PHP Read →
Stockholm and robot parts Read →
San Francisco and other updates Read →
Global Game Jam 2014 in Stockholm (#GGJ14/#GGJSthlm) Read →
Move to S3 and Octopress. Oh and #1GAM Read →
One Game a Month (#1GAM) Done! Read →
First foray into Unity Read →
Steven Enns and "Craftsmanship" Read →
Porting Interdiction to Android with CocoonJS - overcoming mouse position offset problem Read →
Some Toaster AI improvements Read →
Slowly improving Toaster AI for #1GAM Read →
We're more than halfway through the #1GAM year! What I've made so far. Read →
June #1GAM game and board game AI Read →
Game of Snails in all its barely-playable glory Read →
A Game of Snails and Heroku Read →
GUI - I hate this part. Read →
A Game of Snails - Breeding system Read →
A Game of Snails - feature list Read →
Snails, running, and Sweden Read →
Building in ImpactJS multiplayer is like a jelly wrestling contest Read →
Deploying games to the Chrome Web Store seems stupidly easy Read →
A first try at object pooling Read →
Random thoughts on JavaScript performance, garbage collection, and object pooling Read →
Running, unfortunate sprites, and GDC sessions Read →
Creating randomized eye movement in ImpactJS Read →
February #1GAM Game - My Mind Is Going Read →
Growing JavaScript trees for #1GAM Read →
Still drawing... #onegameamonth Read →
One Game a Month - Animatch progress Read →
One Game a Month Read →
Splitting text into lines according to maximum width + vertical text scroll in JavaScript and HTML5 Read →
Selecting from multiple ship/character options before each level (more UI stuff) Read →
How I ended up handling GUI elements in ImpactJS Read →
Modified screen shaker and camera follow in ImpactJS Read →
Saving game state with HTML5 localStorage and JSON - a rough working draft Read →
Dabbling in UI Read →
Js13kGames entry finally submitted. Now I can think about something else, right? RIGHT? Read →
KROOG - @Js13kGames entry Read →
I made a Twitter logo in HTML5. It's like the ugly brother of the actual Twitter logo Read →
New challenge: Keeping track of my own code Read →
Curved laser beams with HTML5 canvas quadraticCurveTo() method Read →
Making a laser beam entity in ImpactJS using HTML5 canvas stroke() Read →
I relearned basic trig today...kind of...sort of...Let's just say my thing works and leave it at that. Read →
Too many tiny functions? Read →
Why I can't not optimize. Read →
Getting around the HTML5 canvas ctx.fillText line break limitation Read →
Made a rough Space Invaders clone. Annoyed at Chromium and its HTML5 audio bug. Read →
Today was not as productive as it should've been - Multitouch and stuff Read →
That thing where I said I was going to take my mind off of coding for a while? It didn't work. Read →
This post is not going to talk about how to do anything. But it's still about (iOS)Impact Read →
Directional swipe and double-click in ImpactJS Read →
How much impact do ImpactJS timers have on performance? Plus implementing player speed boosts. Read →
Swapping out animation sheets on state change in ImpactJS Read →
Refining on-the-fly pit spawning in Impact Read →
Procedural levels continued: randomized pits and performance enhancements Read →
Experimenting with procedurally generated levels in ImpactJS Read →
Making a player grow as they eat stuff in ImpactJS Read →
Box2D, I have conquered you!!! (sort of) Read →
Box2D, you are torture. Read →
Documentation, placeholder audio, and object interaction Read →
I feel so rested right now it's amazing. Read →
Entity states, animations, and other random stuff Read →
Work, work Read →
1pm breakfast after a 4am night - a JavaScript hangover Read →
JavaScript lighting making slow progress Read →
Working on JavaScript lighting Read →
Entity spawning diagrams, dynamic attributes, and The Making of Prince of Persia Read →
JavaScript learning review Read →
Gwen: Streamlining adjacency settings, performance, notifications, allegiance, etc Read →
Sniffling and coding and level design (yes, again) Read →
Levels and relaxed features Read →
Today was a bug fixing and facepalming kind of day Read →
Top down perspective vs isometric projection/2.5D Read →
Level design, entity spawning, and art. Read →
The long road to adjacency. Read →
Getting my head around shallow vs deep copy Read →
Path follow mostly working - on to detecting adjacent nodes Read →
On luck and having awesome friends. Read →
ARRAYCEPTION Read →
An update on Gwen - we have path follow. Read →
Hello, Gwen. Read →
I slept! And next. Read →
Registered for #AltDevConf 2012 Read →
Things on napkins. Read →
I'm going to San Francisco for GDC 2012 Read →
I'm lucky - I have help. #snails Read →
How does one draw an endearing snail? Read →
My First Ever Global Game Jam Read →
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