Date |
Title |
Link |
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`json.Marshal()` with additional fields in Go
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Read →
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How I'm testing MongoDB calls in Go (for now)
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Read →
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Mike Shinoda's video game NFT dreams
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Read →
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TypeScript <3
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Read →
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14 years of game dev
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Read →
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Hosting
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Read →
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Scrape, Scrape
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Read →
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Testing external API calls in Go
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Read →
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ThinkPad P14s AMD First Impressions
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ALIFE 2020 - Robot Cancer
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Read →
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ALIFE 2020 - Soft alife with SPLAT and Ulam
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Read →
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IBM lecture - Introduction to quantum computers and quantum computer programming
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Read →
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Docker Containers for testing
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Read →
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SnailLife Genome Lab
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Read →
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Fun PresentationFramework side-effect of bad equality
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A first stab at gene expression
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Read →
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Brainstorming the SnailLife gene system
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Read →
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Building a snail one organ at a time
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Read →
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Are YOU experiencing shady output from your Go debugger? Try these things!
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Read →
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Roee: Self Modifying Go Simulation Experiment - Part 2
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Read →
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Roee: Self Modifying Go Simulation Experiment - Part 1
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Read →
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Helping as Learning
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Read →
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Quick and Dirty Function Timing in Go
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Read →
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Coordination
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Read →
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10 to 1 Rule
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UAC Notes
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Read →
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Rubber Ducky Moments: 'Completely unrelated []interface{}!!!'
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IJCAI Session Notes: Rebel Agents
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Read →
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IJCAI Session Notes: Learning Common Sense
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Read →
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IJCAI Session Notes: Verifying Agent Based Autonomous Systems
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Read →
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go-sql-driver and MySQL 8
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Read →
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Some SnailLife Go client testing notes
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Read →
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Testing SnailLife Go repositories
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Read →
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Excluding mocks from coverage reports
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Read →
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Testing SnailLife Go on Go 1.10
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Read →
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GitLab CI for SnailLife Go
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Read →
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Running tests and getting coverage reports on server deployment in SnailLife
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Read →
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ECAL session notes: Open-Ended Simulations
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Read →
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ECAL session notes: Digital Evolution
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Read →
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ECAL session notes: Historical and Philosophical Perspectives on Artificial Life
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Read →
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Day 1 of ECAL 2017 - ISAL Summer School
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Read →
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Server and client for SnailLife Go
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Read →
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Go auth (and other) progress
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Read →
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Playing with authentication in Go
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Read →
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Trying Out Go
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Read →
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State of the Snail - Debugging Hell
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Read →
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Hello, TensorFlow
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Read →
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Snaily Updates: BrainHub + Runners, SnailLife Logo
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Read →
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BrainHub and BrainRunner - finally over the hump
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Read →
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The brain scope is growing: BrainHub, BrainRunners, Brains
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Read →
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Snaily Updates, Nov 10 - Family trees and inbreeding coefficient
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Read →
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Snaily Updates - Bug fixing and cleaning out old stuff
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Read →
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My Livecoding.tv account deletion saga
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Read →
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Snail organs, immunity, and ageing
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Read →
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Wild snails around the world
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Read →
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More location and temperature stuff
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Read →
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Bringing snail stables down to Earth
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Read →
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Snail stable breeding brands
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Read →
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Laravel log file backups to S3
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Read →
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SnailLife messaging system
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Read →
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Snaily updates
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Read →
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Items
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Read →
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Images for combined substrate
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Read →
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Migrating to Laravel 5
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Read →
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Thinking through substrate
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Read →
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Jar substrate is a go
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Read →
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Tackling Gastropoda's memory usage - Round One
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Read →
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On your mark, get set, crawl!
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Read →
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Rethinking racing. Also cool snail art!
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Read →
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Snail brain semi-stable and reviewing visual traits set during breeding
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Read →
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From Amazon Web Services to Digital Ocean
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Read →
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It's not so bad. We have snail babies, after all
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Read →
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Snail gym vs training jar
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Read →
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The journey continues - from Elastic Beanstalk to CodeDeploy
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Read →
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Personality
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Read →
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State of the Snail, 2014
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Read →
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Deploying Gastropoda to Amazon Web Services - Never Forget
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Read →
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Claustrophobia and eggicide
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Read →
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Scheduled food delivery, arousal suppressant, and brain woes
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Read →
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No more starving snails
|
Read →
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Detangling snail actions. Also a cat
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Read →
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Hiking, Beyond Earth, and Gastropoda update
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Read →
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The ongoing saga of snail mating decisions
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Read →
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Went to my first Laravel Meetup
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Read →
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Event queues
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Read →
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The snails are eating again
|
Read →
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Websocketing it up for snail movement
|
Read →
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Braaaaaainsss
|
Read →
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And we're back
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Read →
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Wolfling runs
|
Read →
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On snail eggs
|
Read →
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New snail shell patterns
|
Read →
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Laravel migration done
|
Read →
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A battle with racing
|
Read →
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Setting up an AWS EC2 instance for Gastropoda
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Read →
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Custom validators in Laravel
|
Read →
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Experimenting with Laravel
|
Read →
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The beginnings of a currency
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Read →
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To the Node and back
|
Read →
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A move and a quick Gastropoda update
|
Read →
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The day of the lettuce leaf
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Read →
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Taking it easy on the snailing with some lazy layout work
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Read →
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Recording snail history logs
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Read →
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Thoughts on @HobbyGameDev's post on starting simple
|
Read →
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Snail metabolic rates and caloric needs
|
Read →
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Gastropoda - racing progress
|
Read →
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Baby snails!
|
Read →
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Ripping apart Gastropoda
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Read →
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Gastropoda, the name
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Read →
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Here jars, there jars, everywhere jars jars
|
Read →
|
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Collecting wild snails
|
Read →
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Porting Game of Snails to PHP
|
Read →
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Stockholm and robot parts
|
Read →
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San Francisco and other updates
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Read →
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Global Game Jam 2014 in Stockholm (#GGJ14/#GGJSthlm)
|
Read →
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Move to S3 and Octopress. Oh and #1GAM
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Read →
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One Game a Month (#1GAM) Done!
|
Read →
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First foray into Unity
|
Read →
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Steven Enns and "Craftsmanship"
|
Read →
|
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Porting Interdiction to Android with CocoonJS - overcoming mouse position offset problem
|
Read →
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Some Toaster AI improvements
|
Read →
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Slowly improving Toaster AI for #1GAM
|
Read →
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We're more than halfway through the #1GAM year! What I've made so far.
|
Read →
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June #1GAM game and board game AI
|
Read →
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Game of Snails in all its barely-playable glory
|
Read →
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A Game of Snails and Heroku
|
Read →
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GUI - I hate this part.
|
Read →
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A Game of Snails - Breeding system
|
Read →
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A Game of Snails - feature list
|
Read →
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Snails, running, and Sweden
|
Read →
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Building in ImpactJS multiplayer is like a jelly wrestling contest
|
Read →
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Deploying games to the Chrome Web Store seems stupidly easy
|
Read →
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A first try at object pooling
|
Read →
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Random thoughts on JavaScript performance, garbage collection, and object pooling
|
Read →
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Running, unfortunate sprites, and GDC sessions
|
Read →
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Creating randomized eye movement in ImpactJS
|
Read →
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February #1GAM Game - My Mind Is Going
|
Read →
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Growing JavaScript trees for #1GAM
|
Read →
|
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Still drawing... #onegameamonth
|
Read →
|
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One Game a Month - Animatch progress
|
Read →
|
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One Game a Month
|
Read →
|
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Splitting text into lines according to maximum width + vertical text scroll in JavaScript and HTML5
|
Read →
|
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Selecting from multiple ship/character options before each level (more UI stuff)
|
Read →
|
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How I ended up handling GUI elements in ImpactJS
|
Read →
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Modified screen shaker and camera follow in ImpactJS
|
Read →
|
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Saving game state with HTML5 localStorage and JSON - a rough working draft
|
Read →
|
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Dabbling in UI
|
Read →
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Js13kGames entry finally submitted. Now I can think about something else, right? RIGHT?
|
Read →
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KROOG - @Js13kGames entry
|
Read →
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I made a Twitter logo in HTML5. It's like the ugly brother of the actual Twitter logo
|
Read →
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New challenge: Keeping track of my own code
|
Read →
|
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Curved laser beams with HTML5 canvas quadraticCurveTo() method
|
Read →
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Making a laser beam entity in ImpactJS using HTML5 canvas stroke()
|
Read →
|
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I relearned basic trig today...kind of...sort of...Let's just say my thing works and leave it at that.
|
Read →
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Too many tiny functions?
|
Read →
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Why I can't not optimize.
|
Read →
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Getting around the HTML5 canvas ctx.fillText line break limitation
|
Read →
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Made a rough Space Invaders clone. Annoyed at Chromium and its HTML5 audio bug.
|
Read →
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Today was not as productive as it should've been - Multitouch and stuff
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Read →
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That thing where I said I was going to take my mind off of coding for a while? It didn't work.
|
Read →
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This post is not going to talk about how to do anything. But it's still about (iOS)Impact
|
Read →
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Directional swipe and double-click in ImpactJS
|
Read →
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How much impact do ImpactJS timers have on performance? Plus implementing player speed boosts.
|
Read →
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Swapping out animation sheets on state change in ImpactJS
|
Read →
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Refining on-the-fly pit spawning in Impact
|
Read →
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Procedural levels continued: randomized pits and performance enhancements
|
Read →
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Experimenting with procedurally generated levels in ImpactJS
|
Read →
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Making a player grow as they eat stuff in ImpactJS
|
Read →
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Box2D, I have conquered you!!! (sort of)
|
Read →
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Box2D, you are torture.
|
Read →
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Documentation, placeholder audio, and object interaction
|
Read →
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I feel so rested right now it's amazing.
|
Read →
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Entity states, animations, and other random stuff
|
Read →
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Work, work
|
Read →
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1pm breakfast after a 4am night - a JavaScript hangover
|
Read →
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JavaScript lighting making slow progress
|
Read →
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Working on JavaScript lighting
|
Read →
|
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Entity spawning diagrams, dynamic attributes, and The Making of Prince of Persia
|
Read →
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JavaScript learning review
|
Read →
|
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Gwen: Streamlining adjacency settings, performance, notifications, allegiance, etc
|
Read →
|
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Sniffling and coding and level design (yes, again)
|
Read →
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Levels and relaxed features
|
Read →
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Today was a bug fixing and facepalming kind of day
|
Read →
|
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Top down perspective vs isometric projection/2.5D
|
Read →
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Level design, entity spawning, and art.
|
Read →
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The long road to adjacency.
|
Read →
|
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Getting my head around shallow vs deep copy
|
Read →
|
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Path follow mostly working - on to detecting adjacent nodes
|
Read →
|
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On luck and having awesome friends.
|
Read →
|
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ARRAYCEPTION
|
Read →
|
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An update on Gwen - we have path follow.
|
Read →
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Hello, Gwen.
|
Read →
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I slept! And next.
|
Read →
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Registered for #AltDevConf 2012
|
Read →
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Things on napkins.
|
Read →
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I'm going to San Francisco for GDC 2012
|
Read →
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I'm lucky - I have help. #snails
|
Read →
|
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How does one draw an endearing snail?
|
Read →
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My First Ever Global Game Jam
|
Read →
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