A Game of Snails - feature list

I figured I’d put together a list of the main features I need to finish for A Game of Snails. If anything, it’ll help me gather my thoughts and track my progress better as well as helping me figure out what to work on next. What I should be doing is compiling specs properly for this, but I’ve been too preoccupied with actually working on the thing to keep up with the documentation. Not to mention this game has been in my head for so long (7 years, but arguably longer) and I’ve thought and rethought pretty much every single one of these so much that I feel like I know what it needs to be inside and out. Let’s hope I don’t get lost.

(Pardon the screwed up font sizing on the sub-bullets…I’ve got to fix my CSS)

Everything in green is in a functional state. Everything red is on the to do list.






I may create individual posts to elaborate further on things like breeding, racing, etc. Looking at it now I have no idea if I’ll be able to get enough of these done to release anything snail-related this month for 1GAM. It may be another “cheat” for me - porting an older game to the Chrome Web Store. Then again, I have been curious about how a port of an ImpactJS game would go…

© - 2021 · Liza Shulyayeva ·