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Hiking, Beyond Earth, and Gastropoda update
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And we're back
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Pathfinder: two heroes are born
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Thoughts on @HobbyGameDev's post on starting simple
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Stockholm and robot parts
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San Francisco and other updates
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Global Game Jam 2014 in Stockholm (#GGJ14/#GGJSthlm)
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Move to S3 and Octopress. Oh and #1GAM
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One Game a Month (#1GAM) Done!
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First foray into Unity
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Steven Enns and "Craftsmanship"
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Porting Interdiction to Android with CocoonJS - overcoming mouse position offset problem
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Some Toaster AI improvements
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Slowly improving Toaster AI for #1GAM
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We're more than halfway through the #1GAM year! What I've made so far.
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June #1GAM game and board game AI
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Game of Snails in all its barely-playable glory
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A Game of Snails and Heroku
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GUI - I hate this part.
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A Game of Snails - feature list
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Snails, running, and Sweden
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Building in ImpactJS multiplayer is like a jelly wrestling contest
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Deploying games to the Chrome Web Store seems stupidly easy
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A first try at object pooling
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Random thoughts on JavaScript performance, garbage collection, and object pooling
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Running, unfortunate sprites, and GDC sessions
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Creating randomized eye movement in ImpactJS
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February #1GAM Game - My Mind Is Going
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Growing JavaScript trees for #1GAM
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Still drawing... #onegameamonth
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One Game a Month - Animatch progress
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One Game a Month
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Splitting text into lines according to maximum width + vertical text scroll in JavaScript and HTML5
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Selecting from multiple ship/character options before each level (more UI stuff)
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How I ended up handling GUI elements in ImpactJS
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Modified screen shaker and camera follow in ImpactJS
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Saving game state with HTML5 localStorage and JSON - a rough working draft
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Dabbling in UI
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Js13kGames entry finally submitted. Now I can think about something else, right? RIGHT?
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KROOG - @Js13kGames entry
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I made a Twitter logo in HTML5. It's like the ugly brother of the actual Twitter logo
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Curved laser beams with HTML5 canvas quadraticCurveTo() method
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Making a laser beam entity in ImpactJS using HTML5 canvas stroke()
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I relearned basic trig today...kind of...sort of...Let's just say my thing works and leave it at that.
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Too many tiny functions?
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Why I can't not optimize.
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Getting around the HTML5 canvas ctx.fillText line break limitation
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Made a rough Space Invaders clone. Annoyed at Chromium and its HTML5 audio bug.
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Today was not as productive as it should've been - Multitouch and stuff
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That thing where I said I was going to take my mind off of coding for a while? It didn't work.
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This post is not going to talk about how to do anything. But it's still about (iOS)Impact
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Directional swipe and double-click in ImpactJS
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How much impact do ImpactJS timers have on performance? Plus implementing player speed boosts.
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Swapping out animation sheets on state change in ImpactJS
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Refining on-the-fly pit spawning in Impact
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Procedural levels continued: randomized pits and performance enhancements
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Experimenting with procedurally generated levels in ImpactJS
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Making a player grow as they eat stuff in ImpactJS
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Can we just stop being unappreciative jerks please?
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Affecting the world and other things smelling up our fridge - by Joseph Hewitt
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A belated post about the first Guild Wars 2 Beta Weekend Event / @GuildWars2
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Box2D, I have conquered you!!! (sort of)
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What I should have read a few years ago.
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Pre-ordering Guild Wars 2 Collector's Edition from EB Games
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Box2D, you are torture.
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Fun per genre - MMORPGs
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Documentation, placeholder audio, and object interaction
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I feel so rested right now it's amazing.
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Entity states, animations, and other random stuff
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Work, work
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1pm breakfast after a 4am night - a JavaScript hangover
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JavaScript lighting making slow progress
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Working on JavaScript lighting
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Entity spawning diagrams, dynamic attributes, and The Making of Prince of Persia
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JavaScript learning review
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Gwen: Streamlining adjacency settings, performance, notifications, allegiance, etc
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Sniffling and coding and level design (yes, again)
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Levels and relaxed features
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Today was a bug fixing and facepalming kind of day
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Top down perspective vs isometric projection/2.5D
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Level design, entity spawning, and art.
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The long road to adjacency.
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Getting my head around shallow vs deep copy
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Path follow mostly working - on to detecting adjacent nodes
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On luck and having awesome friends.
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ARRAYCEPTION
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An update on Gwen - we have path follow.
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Hello, Gwen.
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I slept! And next.
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Registered for #AltDevConf 2012
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Things on napkins.
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I'm going to San Francisco for GDC 2012
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Trent Reznor started this rant.
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Just some first thoughts on Star Wars: The Old Republic/SWTOR
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Linear vs nonlinear games
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Finished Battlefield 3 single player campaign
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Finished Deus Ex: Human Revolution and The Missing Link DLC
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Building Adam.
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Photos from EB Expo 2011
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Weird website contests, RPGs, and MMO gold-digging = my childhood
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Deus Ex: Human Revolution - I've never been so into an FPS
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Razer Blade gaming laptop - pleeeeeease come out in time for Guild Wars 2
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The Project Dust/From Dust trailer reminds me of something
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Sony does it again - password reset URL exploit
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I'm lucky - I have help. #snails
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How does one draw an endearing snail?
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An overdue post about RIFT
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Cookie-cutter MMO questing systems.
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My gaming rut and mobile games
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Lion King PC Game Nostalgia
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My First Ever Global Game Jam
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