Liza Shulyayeva

Date Title
Move to S3 and Octopress. Oh and #1GAM Read →
One Game a Month (#1GAM) Done! Read →
Porting Interdiction to Android with CocoonJS - overcoming mouse position offset problem Read →
Some Toaster AI improvements Read →
Slowly improving Toaster AI for #1GAM Read →
June #1GAM game and board game AI Read →
A Game of Snails and Heroku Read →
GUI - I hate this part. Read →
A Game of Snails - Breeding system Read →
A Game of Snails - feature list Read →
Snails, running, and Sweden Read →
Building in ImpactJS multiplayer is like a jelly wrestling contest Read →
A first try at object pooling Read →
Random thoughts on JavaScript performance, garbage collection, and object pooling Read →
Creating randomized eye movement in ImpactJS Read →
Growing JavaScript trees for #1GAM Read →
One Game a Month - Animatch progress Read →
One Game a Month Read →
Splitting text into lines according to maximum width + vertical text scroll in JavaScript and HTML5 Read →
Selecting from multiple ship/character options before each level (more UI stuff) Read →
Modified screen shaker and camera follow in ImpactJS Read →
Making a laser beam entity in ImpactJS using HTML5 canvas stroke() Read →
I relearned basic trig today...kind of...sort of...Let's just say my thing works and leave it at that. Read →
Getting around the HTML5 canvas ctx.fillText line break limitation Read →
Made a rough Space Invaders clone. Annoyed at Chromium and its HTML5 audio bug. Read →
Today was not as productive as it should've been - Multitouch and stuff Read →
That thing where I said I was going to take my mind off of coding for a while? It didn't work. Read →
Directional swipe and double-click in ImpactJS Read →
How much impact do ImpactJS timers have on performance? Plus implementing player speed boosts. Read →
Swapping out animation sheets on state change in ImpactJS Read →
Refining on-the-fly pit spawning in Impact Read →
Procedural levels continued: randomized pits and performance enhancements Read →
Experimenting with procedurally generated levels in ImpactJS Read →
Making a player grow as they eat stuff in ImpactJS Read →
Box2D, I have conquered you!!! (sort of) Read →
Box2D, you are torture. Read →
Documentation, placeholder audio, and object interaction Read →
I feel so rested right now it's amazing. Read →
Entity states, animations, and other random stuff Read →
JavaScript lighting making slow progress Read →
Levels and relaxed features Read →
Today was a bug fixing and facepalming kind of day Read →
ARRAYCEPTION Read →
I slept! And next. Read →
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