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Move to S3 and Octopress. Oh and #1GAM
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One Game a Month (#1GAM) Done!
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Porting Interdiction to Android with CocoonJS - overcoming mouse position offset problem
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Some Toaster AI improvements
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Slowly improving Toaster AI for #1GAM
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June #1GAM game and board game AI
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A Game of Snails and Heroku
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GUI - I hate this part.
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A Game of Snails - Breeding system
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A Game of Snails - feature list
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Snails, running, and Sweden
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Building in ImpactJS multiplayer is like a jelly wrestling contest
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A first try at object pooling
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Random thoughts on JavaScript performance, garbage collection, and object pooling
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Creating randomized eye movement in ImpactJS
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Growing JavaScript trees for #1GAM
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One Game a Month - Animatch progress
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One Game a Month
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Splitting text into lines according to maximum width + vertical text scroll in JavaScript and HTML5
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Selecting from multiple ship/character options before each level (more UI stuff)
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Modified screen shaker and camera follow in ImpactJS
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Making a laser beam entity in ImpactJS using HTML5 canvas stroke()
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I relearned basic trig today...kind of...sort of...Let's just say my thing works and leave it at that.
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Getting around the HTML5 canvas ctx.fillText line break limitation
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Made a rough Space Invaders clone. Annoyed at Chromium and its HTML5 audio bug.
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Today was not as productive as it should've been - Multitouch and stuff
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That thing where I said I was going to take my mind off of coding for a while? It didn't work.
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Directional swipe and double-click in ImpactJS
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How much impact do ImpactJS timers have on performance? Plus implementing player speed boosts.
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Swapping out animation sheets on state change in ImpactJS
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Refining on-the-fly pit spawning in Impact
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Procedural levels continued: randomized pits and performance enhancements
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Experimenting with procedurally generated levels in ImpactJS
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Making a player grow as they eat stuff in ImpactJS
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Box2D, I have conquered you!!! (sort of)
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Box2D, you are torture.
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Documentation, placeholder audio, and object interaction
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I feel so rested right now it's amazing.
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Entity states, animations, and other random stuff
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JavaScript lighting making slow progress
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Levels and relaxed features
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Today was a bug fixing and facepalming kind of day
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ARRAYCEPTION
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I slept! And next.
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