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This post is not going to talk about how to do anything. But it's still about (iOS)Impact
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Swapping out animation sheets on state change in ImpactJS
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Refining on-the-fly pit spawning in Impact
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Procedural levels continued: randomized pits and performance enhancements
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Box2D, you are torture.
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Level design, entity spawning, and art.
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Getting my head around shallow vs deep copy
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An update on Gwen - we have path follow.
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Hello, Gwen.
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I slept! And next.
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