Liza Shulyayeva

Date Title
This post is not going to talk about how to do anything. But it's still about (iOS)Impact Read →
Swapping out animation sheets on state change in ImpactJS Read →
Refining on-the-fly pit spawning in Impact Read →
Procedural levels continued: randomized pits and performance enhancements Read →
Box2D, you are torture. Read →
Level design, entity spawning, and art. Read →
Getting my head around shallow vs deep copy Read →
An update on Gwen - we have path follow. Read →
Hello, Gwen. Read →
I slept! And next. Read →
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