On luck and having awesome friends.

Posted on February 23, 2012 | 3 minute read

If there was one good thing that came out of the Interzone Games debacle for me it’s the people I met along the way (there were actually many many good things that I wouldn’t trade for anything, but this is by far the most prominent). Actually building the things in my head (i.e. programming) has been my weakest point for a long time, but I luckily stumbled into a job a few years ago that let me meet people who do this stuff for a living and are amazing enough to share invaluable bits and pieces of their knowledge.

  • For example, Greg has been awesome enough to leave feedback on a few of my posts, with insights into why programmers do (or don’t do) some things and most recently some great advice about globals.

  • And I’ve talked to Baz about what I’m trying to do in person on several occasions. He gave me constructive feedback (and criticism) and advice on some problems I ran into, as well as covering some bad practices that I might want to avoid (like global variables cough).

  • Simon and James commented earlier with some really interesting looking ways to modify my path following entity movement code, which I can’t wait to try out.

  • Jack suggested a modified path array setup that I tried tonight and which improved things greatly (more on this in a separate post).

  • And Rob even sent me a copy of his Flash game codebase to review so that I can get some insight into how he constructs his projects.

  • CODENAMEX has been dealing with listening to me brainstorm how I want to structure my code or implement something or what I learned the previous day at tea time on pretty much a daily basis.

  • And Stew has been providing input as well, especially when I first started learning about dynamically populating arrays.

I was fortunate enough to meet/work with most of these people through IZ (except for Stew, whom I met through Impact, and CODENAMEX, whom I met at a web contracting position). I appreciate them even glancing at my random project ramblings, not to mention offering feedback and advice. And none of these people even know what exactly I’m trying to make (some know bits and pieces, but nobody has the full concept), but are still lending a hand in helping me get my head around this stuff.

This is not to mention all of the awesome Twitter people who have been giving me quick tips on everything from best practices to JS book recommendations.

The point is, I’m extremely lucky to be surrounded by people who are a) supportive and b) know so much more than I do. Not all of my friends understand why I want to finish paid work for the day only to do more work, but most of them do and not everyone is fortunate enough to have that. So a big thank you to everyone who’s around.




Categories:game dev dev games
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