Life Simulation Repository

A compilation of interesting life simulation projects.

Blue Brain Project

http://bluebrain.epfl.ch/

“Reconstructing the brain piece by piece and building a virtual brain in a supercomputer—these are some of the goals of the Blue Brain Project.”

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Conway’s Game of Life

https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

“The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.”

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Daisyworld

http://gingerbooth.com/flash/daisyball/

“Daisyworld, a computer simulation, is a hypothetical world orbiting a star whose radiant energy is slowly increasing or decreasing. It is meant to mimic important elements of the Earth-Sun system, and was introduced by James Lovelock and Andrew Watson in a paper published in 1983 to illustrate the plausibility of the Gaia hypothesis.”

Note that there are several recreations of the Daisyworld simulation available online.

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Grandroids

http://grandroids.com/

“virtual creatures constructed from complex networks of virtual brain cells and biochemical reactions and genes”

Developed by Steve Grand, creator of Creatures.

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Human Brain Project - Simulation Platform

https://www.humanbrainproject.eu/brain-simulation-platform1

“The Brain Simulation Platform will use parallelised versions of the well-established Neuron, STEPS and NEST simulators and will exploit simulation workflows and tools developed by EPFL’s Blue Brain Project.”

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OpenWorm

http://www.openworm.org/

“OpenWorm is an open source project dedicated to creating a virtual C. elegans nematode in a computer.”


SimAnt

https://archive.org/details/msdos_SimAnt_-_The_Electronic_Ant_Colony_1991

“SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and Maxis’s third product, focusing on ants.”

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SimLife

https://archive.org/details/msdos_SimLife_1992

“SimLife: The Genetic Playground is a computer game produced by Maxis in 1992.[1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.”

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