Life Simulation Repository
A compilation of interesting life simulation projects.
Blue Brain Project
“Reconstructing the brain piece by piece and building a virtual brain in a supercomputer—these are some of the goals of the Blue Brain Project.”
Other Links
Conway’s Game of Life
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
“The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.”
Other Links
- Conway’s Game of Life at DMOZ
- Conway’s Game of Life - JavaScript/Canvas implementation
- ConwayLife
- Conway’s Game of Life by John Olsen
- John Horton Conway (Wikipedia)
Daisyworld
http://gingerbooth.com/flash/daisyball/
“Daisyworld, a computer simulation, is a hypothetical world orbiting a star whose radiant energy is slowly increasing or decreasing. It is meant to mimic important elements of the Earth-Sun system, and was introduced by James Lovelock and Andrew Watson in a paper published in 1983 to illustrate the plausibility of the Gaia hypothesis.”
Note that there are several recreations of the Daisyworld simulation available online.
Other Links
- Daisyworld wiki
- Biological homeostasis of the global environment: the parable of Daisyworld
- Spatial Daisyworld model
- James Lovelock
- Andrew Watson
- Gaia hypothesis
Grandroids
“virtual creatures constructed from complex networks of virtual brain cells and biochemical reactions and genes”
Developed by Steve Grand, creator of Creatures.
Other Links
Human Brain Project - Simulation Platform
https://www.humanbrainproject.eu/brain-simulation-platform1
“The Brain Simulation Platform will use parallelised versions of the well-established Neuron, STEPS and NEST simulators and will exploit simulation workflows and tools developed by EPFL’s Blue Brain Project.”
Other Links
OpenWorm
“OpenWorm is an open source project dedicated to creating a virtual C. elegans nematode in a computer.”
SimAnt
https://archive.org/details/msdos_SimAnt_-_The_Electronic_Ant_Colony_1991
“SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and Maxis’s third product, focusing on ants.”
Other Links
SimLife
https://archive.org/details/msdos_SimLife_1992
“SimLife: The Genetic Playground is a computer game produced by Maxis in 1992.[1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.”
Other Links